PC
“Shadowgrounds: Survivor” review
by Calmer Llama on Mar.23, 2010, under PC Game Reviews
| Game: Shadowgrounds: Survivor Developer: Frozenbyte |
Doom 3 … as seen from an overhead perspective and minus the heavy system requirements.
Ever since iD Software introduced the gaming public to Wolfenstein 3D and Doom in the 1990’s, it’s safe to say that action shooter games have favoured the first-person perspective. The intensity and immersion of “being within the game world” has resulted in a fair share of gamers, white-knuckled and trembling, attempting to look around their monitors to see what might be lurking up the next corridor. Raven Software was one developer that leveraged the first-person shooter (FPS) for all it was worth; however they did develop one notable exception in the late 1990’s. Take No Prisoners was a 3-D action shooter set in a post-apocalyptic world that eschewed the first person perspective in favour of a top down point of view. It received good reviews from the gaming press, but didn’t set the gaming world afire. FPS titles were taking up most of game store shelf space and would continue to do so well into the 21st Century. It would be eight long years before another top-down title would appear in the form of Frozenbyte’s Shadowgrounds in 2005.
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“Puzzle Quest: Challenge of the Warlords” review
by Calmer Llama on Mar.23, 2010, under PC Game Reviews
| Game: Puzzle Quest: Challenge of the Warlords Developer: Infinite Interactive |
Casual gaming meets high fantasy. We take a look at Infinite Interactive’s latest accomplishment …
When it comes to countries of the world, the now defunct U.S.S.R has got a lot to answer for. Although it is more commonly associated with sub-standard nuclear reactors, ethnic conflicts and vodka that can drop a horse at twenty paces, it’s also the birth place of Alexey Pajitnov, designer of the “match the coloured falling blocks” puzzle, Tetris. Since its inception in 1985, Alexey’s creation has mutated into numerous casual gaming formats ranging from PopCap’s Bejeweled and Bookworm series of games to Alexey’s own Hexic that was bundled with Microsoft’s Xbox 360 game system.
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“Call of Duty 4: Modern Warfare” review
by Calmer Llama on Mar.22, 2010, under PC Game Reviews
| Game: Call of Duty 4: Modern Warfare Developer: Infinity Ward |
Another example of why Infinity Ward are the masters of the first-person shooter…
Any first-person shooter player worth his salt should be familiar with the Call of Duty (COD) gaming franchise and the intense game-play experiences they are invariably associated with. Unlike the rival Medal of Honor series of games, these releases eschewed the un-realistic “one man against the world” approach in favour of co-operative squad based scenarios where your actions are dynamically supported by intelligent comrades. Even without the additional complexity of a squad command system like Gearbox’s Brothers in Arms titles, COD has always managed to keep the action fast and furious and is arguably the most successful of the World War 2 shooter series to date!
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“Command and Conquer 3: Tiberium Wars” review
by Calmer Llama on Mar.22, 2010, under PC Game Reviews
| Game: Command and Conquer 3: Tiberium Wars Developer: Electronic Arts |
We take an in-house look at the latest real-time strategy episode in the near-future Command and Conquer universe.
If you have ever played any of the previous titles in the Command and Conquer (CC) franchise you will have undoubtedly noticed the single common thread that binds this franchise together: “if it ain’t broke, don’t fix it.” Over twelve years of games and expansions (including the Red Alert spin-off series), Westwood and Electronic Arts (EA) have managed to keep the changes in game-play to an absolute minimum, relying on the original “base-building and expansion” mechanics conceived in the early 1990’s with Dune 2. Focusing primarily on new unit types, over-acted full motion video cut scenes staring high profile Hollywood actors and extensive audio/visual enhancements, EA have managed to pump out a dozen block-buster’s whose sales figures clearly show that they know what CC fans want in their games. The only “fly in the ointment” was the last game in the series (Command and Conquer: Generals and its Zero Hour expansion) when the developers departed from the usual RTS mechanics used to such great success in the past. The game still had generally glowing reviews, but a large proportion of gamers didn’t fully appreciate the changes made. Now, four years after Generals, EA returns to the original CC universe following the original tried and true mechanics that have made this franchise the success story it is.
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“DevastationZone Troopers” review
by Calmer Llama on Mar.19, 2010, under PC Game Reviews
| Game: DevastationZone Troopers Developer: CGS Software |
Mindless third-person shooter action on a distant world. We take a look at CGS Software’s DevastationZone Troopers.
While the major game publishers like Electronic Arts, Vivendi and their ilk have cornered most of the market on PC and console game sales, there are a growing number of software developers targeting their product at online only sales, whether its self-published or handled through smaller independent online stores. Those of us who persist in buying our warez (pun intended) only from retail outlets and mail order are doing ourselves a considerable disservice as there are a number of high-quality “download only” titles available online that are just as good (if not better) than many of the products pushed upon us by the major players. One such game is DevastationZone Troopers from CGS Software; a frenetic third-person shooter where the body count rapidly enters the thousands and everything on screen is completely destructible.
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“SiN Episodes: Emergence” review
by Calmer Llama on Mar.19, 2010, under PC Game Reviews
| Game: SiN Episodes: Emergence Developer: Ritual Entertainment |
The world of SiN returns once more … this time in episodic format! Is Colonel John Blade still Ritual Entertainment’s answer to Duke Nukem?
It’s been eight years since we last heard from Colonel John Blade and HARDCORPS, his elite force of crime-fighting commandos in the original SiN first person shooter. Now, they’re back once more; hot on the heels of their arch nemesis and CEO of SinTek Corporation, Elexis Sinclaire. Blade discovers that she and her henchmen have malevolent plans for humanity and it’s up to him and his mayhem inducing persona to discover what’s afoot. Of course, its going to take sometime to discover just what those machinations are because Ritual Entertainment have decided to release the entire story in episodic format via both commercial outlets and the Steam content delivery system, similar to the upcoming Half Life 2 episodes. It is envisaged that around nine episodes, released twice yearly will bring the entire story to a close; I suspect gamers are going to have a hard time waiting four years to discover the secrets behind Elexis’ scheming.
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“Fate” review
by Calmer Llama on Mar.18, 2010, under PC Game Reviews
| Game: Fate Developer: WildGames Game Patched to Version 1.21 |
I can’t believe it’s not Diablo … and after you play this addictive click-fest from developer WildGames you’ll probably feel the same way!
“Imitation is the sincerest form of flattery” … and within twenty minutes of playing Fate, you are going to see just how true this expression is! Fate is, at its roots, a lighter and less gothic version of Blizzard’s astonishingly successful Diablo series of CRPGs, with all the stats and mouse-clicking action whilst eschewing pretty much anything in the way of a coherent storyline. Every useful feature of Diablo is mirrored perfectly within Fate, from the inventory management, quick item slots and function keys to the mini-map and click-driven interface. The diverse range of creatures you will face and the items and weapons that you will discover all draw upon the near flawless creations that the guys and gals at Blizzard spent years developing. In fact, one would have to wonder if their legal department is asleep on the job given the comparisons between the two games! Be that as it may, it’s a safe assumption to make that anyone who enjoyed playing the former game will love Fate.
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“Brothers in Arms: Earned in Blood” review
by Calmer Llama on Mar.18, 2010, under PC Game Reviews
| Game: Brothers in Arms: Earned in Blood Developer: Gearbox Software |
Less than a year has passed and a sequel to Gearbox Software’s WW2 tactical first person shooter is already out. We take a closer look at the evolution of this series.
There are certain things that are expected of game developers when they indulge in a sequel to one of their critically acclaimed titles. Additional game-play features that build upon what made its predecessor such a hit. Perhaps some new tweaks or game engine enhancements. And, of course, the implementation of bug fixes and solutions for those original game quirks that aficionados ranted about ad-infinitum in online forums. Alas, those of you expecting at least some of these improvements are going to be sorely disappointed because Brothers in Arms: Earned in Blood (EiB) can at best be described as a stand-alone expansion pack rather than a fresh gaming experience.
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“The Hangar” column
by Calmer Llama on Mar.17, 2010, under PC Gaming Columns
Playability vs. realism – flight school 101 or Top Gun? This article was written for Computer Games Strategy Plus in the late 90′s.
Since the advent of PC flight simulations well over a decade and a half ago, the realism versus playability debate has been escalating gradually. In the distant past when flight sims were powered by the early 8086 chipsets, realism was severely limited by the hardware resources available to desktop pilots. With 640k of memory (less the considerable chunk required by the operating system), CGA graphics cards and tinny sound from the internal speaker, it’s no wonder most early flight sims were played as graphically and audibly Spartan arcade games. Over the last few years however, incredible advances have been made in the PC hardware field. Faster and more powerful processors, improved motherboard architecture, high-resolution graphics (and the current “hot technology,” 3D accelerator cards) etc. confer upon simulation designers the means to model a flight sim with the level of detail and exactitude that they would have only been dreaming about in the late 80s. It’s also no exaggeration to say that sim designers are reveling in their newly enhanced medium; from the recent Back to Baghdad and AH-64D Longbow to the upcoming Falcon 4 and Su-27 2.0, highly realistic and complex titles are continuing to pour onto the market.
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“Brothers in Arms: Road to Hill 30″ review
by Calmer Llama on Mar.10, 2010, under PC Game Reviews
| Game: Brothers in Arms: Road to Hill 30 Developer: Gearbox Software Game Patched to Version 1.10 |
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Yet another first person shooter set amongst the hedgerows and villages of German occupied France …
Over the last few years, it cannot have escaped ones’ notice that World War 2 themed shooters have been pouring out of development houses at an ever accelerating rate. The spate of Medal of Honor and Call of Duty games has graced first person shooter (FPS) players with a bevy of releases that all seem to appear pretty much the same as each other apart from the combat environments. Sure they’re all beautifully crafted and faithful to the period being represented but, ultimately, when you take your shiny new purchase home and break it out of the shrink-wrap, after a few hours play, you’re invariably left with the feeling that you’ve been here and done this before. When the dust settles at the end of each game you can rest assured that Hitler’s ass has been soundly smacked, take a long drag on your stogie of choice, and then sit back and wait for the next release to hit the stores.
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