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“TacOps” Hints and Tips – Part 2

by on Feb.24, 2010, under PC Game Hints & Tips, PC Retro Gaming

Part 2 of our TacOps strategy and tactics article. This time around we analyse the various weapon systems within the game. 

In the last TacOps installment, we examined US defensive operations and had a quick look at the results of a scenario using those article’s guidelines. As a silicon battalion commander, I suspect I would have been chewed out by my brigade for losing half my command in under two hours, despite the annihilation of an OPFOR Motorized Regiment. This begs the question, “Could I have done better?” Unfortunately, the answer is an unequivocal “yes.” There were several incidents during the battle which cost me key systems which, if utilized more efficiently, would still be present o­n my TO&E roster today. In an effort to regain my former high standing with the CO, I decided to analyze the TacOps unit database to improve my understanding of unit characteristics and (if Maj. Gen. Pierce allows me to take the field) my performance in future battles.
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“TacOps” Hints and Tips – Part 1

by on Feb.24, 2010, under PC Game Hints & Tips, PC Retro Gaming

Part I: Defensive operations: Holding off the OPFOR hordes.

When TacOps was released in 1994 for the Macintosh, it created immense excitement in the wargaming community. Finally, here was a game that re-created those satisfying hours spent in my youth, hunched over a paper wargame shoving piles of cardboard and generally watching my grade point average fall through the floor. Just admiring the screen-shots o­n the ‘net sent shivers of anticipation up and down my spine. There was just o­ne catch: I didn’t own a Macintosh. No o­ne o­n my street owned a Macintosh. Heck, even the local Macintosh outlet didn’t have a Macintosh, instead relying o­n large cardboard cut-outs to attract potential customers. Thus, the next two years were spent eagerly awaiting the release of the PC Windows port. Well, the big day rolled around a few months ago and, since then, I’ve managed to play through several dozen scenarios of what I must describe as a highly detailed and incredibly intense game. In past issues the designer, Major I. L. Holdridge, has graced these pages with some accurate tactical notes and tips, most of which have been included in the TacOps manual (I strongly urge readers to check out this section if you haven’t already!). What I intend to do is expand upon his previous work, exploring some of the operational procedures and strategies I’ve used in TacOps.
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