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Tag: FPS

“Devastation” review

by on May.06, 2012, under PC Game Reviews

Game: Devastation
Developer: Digitalo Studios

2.5 llamas  Unremarkable spawn of the Unreal Engine 2

Editor’s Note: I recently found my game play notes on this title when I played it nine years ago. In the interests of maintaining my “timely review” record, I’ve posted my observations and opinions below.
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“Fallout 3” review

by on Mar.23, 2010, under PC Game Reviews

Game: Fallout 3
Developer: Bethesda Game Studios

The Fallout universe has never looked bleaker … or better!

Bethesda Game Studios has returned to the roots of the original Fallout role-playing game in this latest iteration with the gamer controlling the life of his alter-ego within yet another Vault-Tec Industries fallout shelter. It’s now 2277, two hundred years after the nuclear devastation caused by a thermonuclear war between the United States and China. As one of the fortunate few who dwell in Vault 101, you’ve been sheltered from the harsh existence of life in the irradiated wastelands outside, leading an idyllic (albeit mundane) existence within the cold iron confines of this bunker you call home. For twenty odd years, very little changes; the inhabitants content to be born, live their lives and eventually perish within this isolated antiseptic society. That is until one day, your father disappears mysteriously from the vault, catapulting you unceremoniously into the post-apocalyptic and perilous realm of the Capital Wasteland. It’s across the devastated city of Washington D.C. and its associated environs that you will need to traverse to locate your dad and find out why he left the safety of the vault.
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“Brothers in Arms: Hell’s Highway” review

by on Mar.23, 2010, under PC Game Reviews

Game: Brother’s in Arms: Hell’s Highway
Developer: Gearbox Software

Goldilocks takes time out from her porridge to give a “thumbs up” to Gearbox Software’s third Brothers in Arms game.

Just when you thought World War 2 themed first person shooters were out of favour, the gaming fraternity has, once again, been subjected to holiday season releases featuring the free world taking on the original “Axis of Evil.” Although Treyarch’s Call of Duty: World at War isn’t due for another few weeks, Gearbox Software has already managed to get their sequel to 2005’s Brothers in Arms: Earned in Blood out the door. As we have already thoroughly assessed the developer’s previous works in this franchise, we decided to subject their latest work, Brothers in Arms: Hell’s Highway, to a similar treatment.
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“Hellgate: London” review

by on Mar.23, 2010, under PC Game Reviews

Game: Hellgate: London
Developer: Flagship Studios

A first/third person action title that has the potential for greatness but lacks polish.

The developers of Hellgate: London have been in the news lately for a host of unfortunate reasons. Within the last month, Flagship Studios has terminated most of the company staff, and ownership of their intellectual property is being contested by at least one investor. Throw in the copious amounts of criticism being thrown around about how the online portion of the game is still incomplete and buggy after nearly a year in stores. Savour the dubious distinction of having your company name used as a metaphor for “being screwed over in a laughable way.” While the end result of this highly anticipated 2007 release may have been less than favourable, there is still a playable single player experience embedded in the heart of the game. Given that the long term future of the online servers is still in question, I decided to ignore all the online brouhaha associated with the game and embark on a review focusing purely on the offline single player aspects.
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“Clive Barker’s Jericho” review

by on Mar.23, 2010, under PC Game Reviews

Game: Clive Barker’s Jericho
Developer: Mercury Steam

The new definition of horror?

With so many video games being released each year, it’s vitally important to have your product stand out from its competitive brethren. One of the more successful (and perhaps cynical) ploys is to insert a relevant luminary’s name within the title of your beloved creation to generate media attention and increase its profile. Developer Mercury Steam is well aware of this marketing gimmick and has leveraged gaming and writing luminaries in the past to increase their product profile. Their latest endeavour, Clive Barker’s Jericho, is presumably an attempt to both harness the renowned horror author’s credentials (he is credited with writing the back-story) and push yet another FPS into an already crowded marketplace. Unfortunately for all parties concerned, the melding of these creative talents has resulted in a less than stellar gaming experience.
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“TimeShift” review

by on Mar.23, 2010, under PC Game Reviews

Game: TimeShift
Developer: Saber Interactive

Saber Interactive’s shooter looks suspiciously like Half-Life 2 … but without the good bits.

A glance at Saber Interactive’s contribution to PC games would suggest to the casual observer that they really like time travel. Their first creation, Will Rock, created in 2003, tossed a rather confused archaeologist into the past to battle a horde of malevolent creatures ripped straight out of Greek Mythology. It would also appear that the developers really like ripping off other more successful titles, given that the game was a bare-faced clone of Croteam’s infinitely more successful Serious Sam. Four years later and they’re at it again, this time in the form of TimeShift, their own unique homage to Valve Software’s Half-Life 2. Once again, an exceptional physicist stars as our unlikely hero but this time around he’s not wielding a crowbar!
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“Call of Duty 4: Modern Warfare” review

by on Mar.22, 2010, under PC Game Reviews

Game: Call of Duty 4: Modern Warfare
Developer: Infinity Ward

Another example of why Infinity Ward are the masters of the first-person shooter…

Any first-person shooter player worth his salt should be familiar with the Call of Duty (COD) gaming franchise and the intense game-play experiences they are invariably associated with. Unlike the rival Medal of Honor series of games, these releases eschewed the un-realistic “one man against the world” approach in favour of co-operative squad based scenarios where your actions are dynamically supported by intelligent comrades. Even without the additional complexity of a squad command system like Gearbox’s Brothers in Arms titles, COD has always managed to keep the action fast and furious and is arguably the most successful of the World War 2 shooter series to date!
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“SiN Episodes: Emergence” review

by on Mar.19, 2010, under PC Game Reviews

Game: SiN Episodes: Emergence
Developer: Ritual Entertainment

The world of SiN returns once more … this time in episodic format! Is Colonel John Blade still Ritual Entertainment’s answer to Duke Nukem?

It’s been eight years since we last heard from Colonel John Blade and HARDCORPS, his elite force of crime-fighting commandos in the original SiN first person shooter. Now, they’re back o­nce more; hot o­n the heels of their arch nemesis and CEO of SinTek Corporation, Elexis Sinclaire. Blade discovers that she and her henchmen have malevolent plans for humanity and it’s up to him and his mayhem inducing persona to discover what’s afoot. Of course, its going to take sometime to discover just what those machinations are because Ritual Entertainment have decided to release the entire story in episodic format via both commercial outlets and the Steam content delivery system, similar to the upcoming Half Life 2 episodes. It is envisaged that around nine episodes, released twice yearly will bring the entire story to a close; I suspect gamers are going to have a hard time waiting four years to discover the secrets behind Elexis’ scheming.
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“Brothers in Arms: Earned in Blood” review

by on Mar.18, 2010, under PC Game Reviews

Game: Brothers in Arms: Earned in Blood
Developer: Gearbox Software

Less than a year has passed and a sequel to Gearbox Software’s WW2 tactical first person shooter is already out. We take a closer look at the evolution of this series.

There are certain things that are expected of game developers when they indulge in a sequel to o­ne of their critically acclaimed titles. Additional game-play features that build upon what made its predecessor such a hit. Perhaps some new tweaks or game engine enhancements. And, of course, the implementation of bug fixes and solutions for those original game quirks that aficionados ranted about ad-infinitum in o­nline forums. Alas, those of you expecting at least some of these improvements are going to be sorely disappointed because Brothers in Arms: Earned in Blood (EiB) can at best be described as a stand-alone expansion pack rather than a fresh gaming experience.
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“Brothers in Arms: Road to Hill 30” review

by on Mar.10, 2010, under PC Game Reviews

Game: Brothers in Arms: Road to Hill 30
Developer: Gearbox Software
Game Patched to Version 1.10


Yet another first person shooter set amongst the hedgerows and villages of German occupied France …

Over the last few years, it cannot have escaped o­nes’ notice that World War 2 themed shooters have been pouring out of development houses at an ever accelerating rate. The spate of Medal of Honor and Call of Duty games has graced first person shooter (FPS) players with a bevy of releases that all seem to appear pretty much the same as each other apart from the combat environments. Sure they’re all beautifully crafted and faithful to the period being represented but, ultimately, when you take your shiny new purchase home and break it out of the shrink-wrap, after a few hours play, you’re invariably left with the feeling that you’ve been here and done this before. When the dust settles at the end of each game you can rest assured that Hitler’s ass has been soundly smacked, take a long drag o­n your stogie of choice, and then sit back and wait for the next release to hit the stores.
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