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PC Retro Gaming

“Z” Hints and Tips – Part 2

by on Feb.24, 2010, under PC Game Hints & Tips, PC Retro Gaming

Part II: More of General Zod’s revealing secrets.

 “Hey, Brad … quit with the munchies and keep reading will you? I want to see what happens next.”

“Sheesh, Al, I thought I told you to get your optical fibers replaced; I’m sick of reading stories for you!”

“Gee, Brad, do you want me to tell General Zod about that little episode with the geisha droid and that amusing prosthesis … ?”

“OK, OK! Just sit down and shut up eh?”
(continue reading…)

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“Z” Hints and Tips – Part 1

by on Feb.24, 2010, under PC Game Hints & Tips, PC Retro Gaming

Part I: Extracts from the diary of General Zod.

“Nice move, Brad! I told you to keep your Zod-damn distance from this soddin’ planet.”

“Hey, how was I to know Kakaphoon pulled a solid 12G’s at perigee.”

“Well, if you hadn’t punched out the autopilot when she beat you at Ker-plunk(TM) maybe you’d be…”

“Oh put a sock in it, or I’ll activate your censor chip!”
(continue reading…)

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“Warlords 3: Reign of Heroes” Hints and Tips – Part 2

by on Feb.24, 2010, under PC Game Hints & Tips, PC Retro Gaming

Part II: Extracts from the Chronicles of Orinocho the Mad.

“West Gate”, Kival (8 DarkLight, 1237 SE.)

“We passed through the lantern lit gates of Kival just after dusk and, after charging our men-at-arms to stay out of trouble, Jungenrol, Granitethize, Greavus, and I headed to our usual haunt for an evening’s ‘entertainment.’ It was during our wanderings that Greavus questioned us on how the Sirian’s viewed honor and diplomacy on the battlefield?.”
(continue reading…)

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“Warlords 3: Reign of Heroes” Hints and Tips – Part 1

by on Feb.24, 2010, under PC Game Hints & Tips, PC Retro Gaming

Part I: Extracts from the Chronicles of Orinocho the Mad.

“Welcome esteemed reader to the wondrous chronicles of Orinocho, greatest of the Warrior Knights of Etheria, holder of the sacred chalice of the Sirian Order, bearer of the holy cod piece of Jurath the Insignificant and possessor of numerous other titles that I am too modest to expound upon here (but see Appendices A-D, pages 1134-1201). As your magical skills are strong enough to break the enchanted seal upon this volume, so too must your intellect be of subtle cunning and intense deviousness to acquire the knowledge within this tome. Herein can be found poems of perilous quests for ancient treasure, tales of racial conflicts that sundered entire peoples from this plane of existence, the epic saga of the Bane Wars during the Sirian Knights’ “Age of Dreams”…and the occasional salacious tavern romp at the “Wanton Wench” in Kival. It has been over 20 years since the end of the Bane Wars and the Sirian Knights are a mere shadow of their former glory. I scribe these words in the hope that they will aid you, my successor, in your charged duty of re-establishing our order in all the greatness and majesty of its recent past. Take careful heed of all that is within these pages, for it is o­nly in such a manner that you may gain the throne of WarlordTM and return our people to the prominence and power that is rightly ours. May the gods look favorably upon your fate.” – Orinocho, Grand Master of the Sirian Order.
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“TacOps” Hints and Tips – Part 2

by on Feb.24, 2010, under PC Game Hints & Tips, PC Retro Gaming

Part 2 of our TacOps strategy and tactics article. This time around we analyse the various weapon systems within the game. 

In the last TacOps installment, we examined US defensive operations and had a quick look at the results of a scenario using those article’s guidelines. As a silicon battalion commander, I suspect I would have been chewed out by my brigade for losing half my command in under two hours, despite the annihilation of an OPFOR Motorized Regiment. This begs the question, “Could I have done better?” Unfortunately, the answer is an unequivocal “yes.” There were several incidents during the battle which cost me key systems which, if utilized more efficiently, would still be present o­n my TO&E roster today. In an effort to regain my former high standing with the CO, I decided to analyze the TacOps unit database to improve my understanding of unit characteristics and (if Maj. Gen. Pierce allows me to take the field) my performance in future battles.
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“TacOps” Hints and Tips – Part 1

by on Feb.24, 2010, under PC Game Hints & Tips, PC Retro Gaming

Part I: Defensive operations: Holding off the OPFOR hordes.

When TacOps was released in 1994 for the Macintosh, it created immense excitement in the wargaming community. Finally, here was a game that re-created those satisfying hours spent in my youth, hunched over a paper wargame shoving piles of cardboard and generally watching my grade point average fall through the floor. Just admiring the screen-shots o­n the ‘net sent shivers of anticipation up and down my spine. There was just o­ne catch: I didn’t own a Macintosh. No o­ne o­n my street owned a Macintosh. Heck, even the local Macintosh outlet didn’t have a Macintosh, instead relying o­n large cardboard cut-outs to attract potential customers. Thus, the next two years were spent eagerly awaiting the release of the PC Windows port. Well, the big day rolled around a few months ago and, since then, I’ve managed to play through several dozen scenarios of what I must describe as a highly detailed and incredibly intense game. In past issues the designer, Major I. L. Holdridge, has graced these pages with some accurate tactical notes and tips, most of which have been included in the TacOps manual (I strongly urge readers to check out this section if you haven’t already!). What I intend to do is expand upon his previous work, exploring some of the operational procedures and strategies I’ve used in TacOps.
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“M.A.X.” Hints and Tips

by on Feb.24, 2010, under PC Game Hints & Tips, PC Retro Gaming

Send in the clans.

This article was originally published in Computer Games Strategy Plus magazine.

M.A.X. (Mechanized Assault & Exploration) is probably o­ne of the best strategy games to come out so far for 1997. Its combination of unit types, simultaneous move system and addictive gameplay have made it a popular choice among some of the more fanatical strategy players across the globe. To assist prospective gamers with their initial forays into this title, we’ve formed a brief strategy guide to help your clan in its quest for planetary dominance.
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“Jagged Alliance 2” Hints and Tips – Part 1

by on Feb.23, 2010, under PC Game Hints & Tips, PC Retro Gaming

Part 1: Character Development and Mercenary Profiles.

Read on to view an extensive range of disturbing mercernary psychological profiles.

Sir-Tech’s latest strategy game, Jagged Alliance 2 (JA2), in an impressive accomplishment combining character development and role-playing in a war-torn nation with a detailed tactical combat engine. While overall campaign strategy and tactical finesse may be the primary focus of most gamers, forming an effective initial mercenary unit and preparing for action is paramount to getting off to a good start. Let’s start out by taking a look at choosing your initial squad members.
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“Sid Meier’s Gettysburg” Hints and Tips

by on Feb.23, 2010, under PC Game Hints & Tips, PC Retro Gaming

High watermark in Pennsylvania.

This article was originally published in Computer Games Strategy Plus magazine.

When it comes to gaming, the American Civil War has always been a favorite period in history for me. Throughout my gaming career I’ve watched with horror at the senseless slaughter at Antietam creek, ventured with Banks along the Red River (no pun intended), and watched with astonishment as Lee executed his audacious Seven Day’s campaign. From paper wargame to silicon battlefields I’ve been fortunate to witness many of the best (and worst) designs concocted throughout the last few decades. Now with the advent of real-time strategy games we are presented with Sid Meier’s latest tour de force, Gettysburg. In an effort to showcase just how realistically this portrays this battle, we’ll endeavor to highlight the strategies you’ll need to execute, and some of the problems you may encounter as the Union and Confederacy encounter each other along Cemetery Ridge.
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“Fragile Allegiance” Hints and Tips

by on Feb.23, 2010, under PC Game Hints & Tips, PC Retro Gaming

Surviving in the Fragmented Sectors.

This article was originally published in Computer Games Strategy Plus magazine.

Ok … so you’re a real-time strategy gamer and you’re looking for fresh challenges. You’ve grown sick and tired of Orcs muttering “zug zug” under their breath, KKND’s giant scorpions have you checking under the bed each night, and Tanya’s twin 45s inspire deep contemplation of the physical attributes of Lara Croft. Time to don your spacesuit, shoot up some tranqs and commence your illustrious financial career within the asteroid fields of Interplay’s Fragile Allegiance. Managing a TetraCorp franchise can be a real trial at times; the workers are restless, there are half a dozen alien races vying for the same minerals, and the user interface is a veritable “click-fest” at the best of times. To give prospective franchisees a head start in the Fragmented Sectors, here are some pointer’s that Miss Fong kindly passed o­n to me during my in-system “lay over” at the ambassador’s dome last month.
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